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2 Player Ride a Brainrot Head

2 Player Ride a Brainrot Head

A Roblox experience owned by Factory Experiences.

ObbyENbrainrotobstacle coursemultiplayer

2 Player Ride a Brainrot Head is an obby experience created on 2025-08-07. The game has recorded 2,977,974 lifetime visits and 4,517 favorites. Currently, zero users are playing. The title maintains a 95% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

❤️ Like the game and join the group to receive tung tung sahur head! Welcome to 2 Player Ride a Brainrot Head Can you and your friend make it to the end? 🤝 Hop on a Brainrot head and race through wild obstacles! 🧠 Work together… or troll each other, block paths, and push them off! 😈 Beat the course and restart for endless chaos! 🎯 CONTROLS!! - Look around to move - Tap Rotate Head to upright

Last updated by the developer 25 Jan 2026, 19:00 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
2,977,974
lifetime visits
95%
liked (6,428 👍 / 358 👎)
4,505
favourites (1.5 per 1k visits)
7 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
449 R$
OP Rocket Launcher
399 R$
x2 Coins
169 R$
VIP
129 R$
Ballerina Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

2 Player Ride a Brainrot Head · social2,110,578 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:0695no change
3 Oct 2026, 06:0495no change
14 Aug 2026, 05:5395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.