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Destiny Eluded

Destiny Eluded

A Roblox experience owned by Ramen is the Currency.

HorrorENasymmetricalsurvival2v8

Description (written by the developer; not a statement by this register)

Destiny Eluded is a 2v8 Asymetrical Survival Game. There are two teams. Killers: Hunt down the survivors, until there are none left. Survivors: Do whatever it takes to get as many people to the exit as possible. Survivors and Killers are able to change their loadouts in game before a match, to match how their player wants to play.

Last updated by the developer 29 Aug 2026, 01:48 UTC.

0
playing (measured 29 Aug 2026, 03:15 UTC)
1,231
lifetime visits
100%
liked (14 👍 / 0 👎)
7
favourites (5.7 per 1k visits)
7 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
275 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Elusion · welcome55 · 0.00% win
Annihilation. · progression0 · 0.00% win
A Reminder. · other0 · 0.00% win
Welcome Back. · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10029 August 2026 — 100 % liked18 September 2026 — 100 % liked8 October 2026 — 100 % liked29 August 20268 October 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 23:02100no change
18 Sept 2026, 15:46100no change
29 Aug 2026, 14:23100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.