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LONG JUMP OBBY STUD

LONG JUMP OBBY STUD

A Roblox experience owned by HRealm.

ObbyENparkourrebirthsbeta

Description (written by the developer; not a statement by this register)

👋 Welcome to the long jump game! Try to complete all the jumps to reach your skill limit ! ⚠️ THE GAME IS VERSION [BETA] ❗️STOP = bug correction or updates 📜 LATEST UPDATE 📜 - Level of 1 as 52 level - additions of the rebirth - Additions of the leaders board Rebirths, time, is donation - Additions of PASS speed coils, gravity coil, rainbow carpet. - additions of a spin wheel where you can get a gravity coil! free! (if you're lucky) ⚠️ The shop system is gem money, they are under development ! ⚠️ 💖 Don't hesitate to join the group to support us, and follow us for our next even bigger games! https://www.roblox.com/fr/communities/13701337/HRealm#!/about [TAG] Obby, Stud, Jump, Pakour, Fun, Easy, Gift, Rainbow, Simulator, ADMIN

Last updated by the developer 30 Apr 2026, 21:50 UTC.

0
playing (measured 12 Aug 2026, 12:00 UTC)
2,715
lifetime visits
92%
liked (12 👍 / 1 👎)
10
favourites (3.7 per 1k visits)
7 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow
879 R$
Gravity Coil
79 R$
Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for your donation ✨ · other6 · 0.00% win
END · progression0 · 0.00% win
Bienvenue · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.