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100 Players vs Hulk

100 Players vs Hulk

A Roblox experience owned by Game Plug 2.

SurvivalENsurvivalboss fightweapon unlock

Description (written by the developer; not a statement by this register)

💥 100 Players vs The Hulk! 💥 Can you survive the chaos? Team up with other players, unlock powerful weapons and abilities, and take on the ultimate challenge against the unstoppable Hulk. Earn coins each round for staying alive, unlock new gear, and climb your way to victory. ⚔️ Features: 👥 15-player survival rounds 🔫 Tons of weapons to unlock, from SMGs to Rocket Launchers ✨ Unique abilities to boost your power 💰 Earn coins for every second you survive 🏆 Big rewards for winners! Do you have what it takes to outlast the Hulk? Leave a like if you want to see more added. 👍

Last updated by the developer 24 Jan 2026, 20:28 UTC.

0
playing (measured 13 Aug 2026, 13:15 UTC)
74,299
lifetime visits
8%
liked (42 👍 / 485 👎)
44
favourites (0.6 per 1k visits)
7 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hulk VIP
450 R$
4x Hulk Chance
400 R$
Rocket Launcher
399 R$
Unlock all Guns
399 R$
2x Coins
300 R$
2x Hulk Chance
200 R$
2x Crate Luck
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome48,426 · 0.00% win
Win as Hulk · progression5,599 · 0.00% win
Win as Player · other4,786 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

815 August 2026 — 8 % liked25 August 2026 — 8 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7–9 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:168no change
15 Aug 2026, 13:538first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.