Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
+1 Jump Every Landing πŸ‘€πŸ”₯

+1 Jump Every Landing πŸ‘€πŸ”₯

A Roblox experience owned by LXPIDUS Inc..

Fighting & PvPENmultiplayerjumping mechaniccombat

Description (written by the developer; not a statement by this register)

🌟 Jump, Win, and Rise to the Top! 🌟 Get ready for an epic multiplayer game where your main goal is to rack up wins, boost your jump power, and take down other players by jumping on them! πŸ† How to play: πŸ”₯ Jump on other players to deal damage. πŸ“ˆ Increase your multiplier to jump higher and earn more wins. πŸ”΅ Collect orbs to get small boosts and stay ahead. πŸŽ–οΈ Unlock ranks, badges, and awesome auras that make you stand out. Do you have what it takes to become the top jumper and dominate every zone?

Last updated by the developer 9 Aug 2025, 18:01 UTC.

0
playing (measured 20 Aug 2026, 17:49 UTC)
1,238
lifetime visits
75%
liked (3 πŸ‘ / 1 πŸ‘Ž)
1
favourites (0.8 per 1k visits)
7 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x3 jump power!
289 R$
x2 speed!
199 R$
x2 jump power!
199 R$
God trail!
145 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood! Β· other261 Β· 0.00% win
1 Win! Β· progression169 Β· 0.00% win
10 Wins! Β· progression52 Β· 0.00% win
5 Kills! Β· progression40 Β· 0.00% win
10 Kills! Β· progression8 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.