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🦭Seal Incremental

🦭Seal Incremental

A Roblox experience owned by Super Sussy Seals.

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Description (written by the developer; not a statement by this register)

💡If you have any ideas on what i should add tell me in my group! :D 💡 Collect Seals so you can buy many powerful upgrades! ⭐ Earn offline 🦭 Collect Seals 🛠️ Buy upgrades to enhance your progress 🔁 Get rebirths to increase your cash cap and get 2x cash 🔓 Unlock new upgrades by leveling up 🥇 Climb the leaderboards and become the best player! 🤯 Premium players get a x1.5 Shiny Chance! 💞 Join my group and like the game to Run Faster! My Profile: https://www.roblox.com/users/674368525/profile My Group: https://www.roblox.com/Groups/10720162/Super-Sussy-Seals 💖Thanks for playing Tags: incremental, seal, collect, upgrades, offline, earn, rebirth

Last updated by the developer 25 Aug 2025, 01:49 UTC.

0
playing (measured 17 Aug 2026, 14:47 UTC)
1,278
lifetime visits
67%
liked (6 👍 / 3 👎)
9
favourites (7.0 per 1k visits)
7 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
149 R$
2x Magnet
99 R$
2x Xp
39 R$
2x Cash
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome970 · 0.00% win
Thank You! · welcome42 · 0.00% win
How did you get there? · secret31 · 0.00% win
Get to 100 Cash Multiplier · progression11 · 0.00% win
Get to Level 30 · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.