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[NEW🩰💃] Imperial dance studio

[NEW🩰💃] Imperial dance studio

A Roblox experience owned by Imperial Dance Productions.

RoleplayENdanceroleplaytraining

Description (written by the developer; not a statement by this register)

🎶 Welcome to Imperial dance studio🎶 Step into the spotlight and show off your moves in the ultimate Roblox dance experience! 💃 Train, Rank Up, and shine. Take part in fun and challenging dance classes to improve your skills and climb the ranks from New Dancer to Imperial Dancer. 👯 Join Dance Teams & Roleplay Make friends, join or create your own dance teams, and compete or perform together in epic roleplay events. 🌟 Perform on Our Built-In Stage Take center stage and wow the audience with your choreography, style and music under the bright lights! 🎓 Whether you’re here to train, perform, or just hang out with fellow dancers, there’s always something happening in Imperial Dance studios.

Last updated by the developer 29 Jul 2026, 19:26 UTC.

26
playing (measured 10 Aug 2026, 22:53 UTC)
483,270
lifetime visits
80%
liked (640 👍 / 162 👎)
1,871
favourites (3.9 per 1k visits)
7 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:5315first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Exclusive Dancer
350 R$
Boombox
35 R$
Imperial char commands
21 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met owner Rosh! · social242 · 0.00% win
You met owner Molly! · social167 · 0.00% win
You met 2406mmartin! · social50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked24 September 2026 — 80 % liked4 October 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:0680no change
14 Oct 2026, 01:0580no change
4 Oct 2026, 01:0480no change
24 Sept 2026, 01:0480no change
13 Sept 2026, 23:3580no change
3 Sept 2026, 23:2280no change
24 Aug 2026, 21:3580no change
14 Aug 2026, 21:3380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.