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[STAFF APPLICATIONS] Ridgeworth Haven

[STAFF APPLICATIONS] Ridgeworth Haven

A Roblox experience owned by PareidoIia..

RoleplayENroleplayhorrorcommunity

Description (written by the developer; not a statement by this register)

Welcome Guests, Residents, and Caretakers to Ridgeworth Haven! A place of rest, comfort, and family welcomes all who seeks refuge from the open doors of our home. Enjoy a day filled with food, activities, all under the safety of devoted staff members. Watch out when nightfall hits, you never know what could be lurking just behind you... Become a Resident and unlock new perks in game and in our communication server! Find staff applications on Elise's desk! Join our Roblox group and grow with us as updates, new development, and numerous event come out! https://www.roblox.com/communities/32785308/PareidoIia#!/about Ridgeworth Haven is here to keep you safe: Today, Tomorrow, Forever. Credits: Directional Advisement: Valziriia Scripting & UI: estouya Building, Modeling, & Meshing: Valziriia, MiyoshiLive

Last updated by the developer 4 Aug 2026, 22:17 UTC.

0
playing (measured 12 Aug 2026, 20:45 UTC)
2,746
lifetime visits
91%
liked (39 👍 / 4 👎)
19
favourites (6.9 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Untrained Staff (READ DESC.)
100 R$
Demented Resident
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pride 2026 · social12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.