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๐Ÿ๏ธืื™-ื˜ื•ืคื™ื”

๐Ÿ๏ธืื™-ื˜ื•ืคื™ื”

A Roblox experience owned by Nishi Studio.

ObbyHEisland hoppingmulti-genrechill/social

Description (written by the developer; not a statement by this register)

ืื™ ื˜ื•ืคื™ื” ื”ื•ื ืžืฉื—ืง ืฉืคื•ืชื— ืชืงื•ืคื” ืืจื•ื›ื” ืขืœ ื™ื“ื™ ืฉื ื™ ืžืคืชื—ื™ื ื‘ืขืœื™ ื ื™ืกื™ื•ืŸ ืจื‘ ื‘ืคื™ืชื•ื— ื•ื‘ื™ืฆื™ืจืช ืžืฉื—ืงื™ื ื‘ืจื•ื‘ืœื•ืงืก, ืžืฉื—ืง ื”ื ื•ื’ืข ื‘ื›ืœ ื”ืืœืžื ื˜ื™ื ื•ืžืฉืœื‘ ื›ื™ืฃ ืžื˜ื•ืจืฃ ื™ื—ื“ ืขื ืฆื‘ื™ืจืช ื—ื•ื•ื™ื•ืช ื•ืคืจื™ื˜ื™ื. ื”ืžืคื” ื‘ื ื•ื™ื” ืžืื™ื™ื ืžืขื•ืคืคื™ื โ˜€๏ธโ„๏ธ๐Ÿ”ฅ๐ŸŽกื‘ื›ืœ ืื™ ืžืฉื™ืžื” ืžื™ื•ื—ื“ืช ื”ืงืฉื•ืจื” ืืœ ื”ืื™ ื–ื›ื•ื™ื•ืช ื™ื•ืฆืจื™ื ยฉ Nishi Studio tags: ืื™ ื˜ื•ืคื™ื”, ืขื•ืœื ื”ื›ื™ืฃ , ื‘ื•ืื• ืœื›ื™ืฃ , ื‘ื•ืื• ืœื‘ื™ืช ืžืœื•ืŸ , ืจื•ื‘ืœื•ืงืก ื™ืฉืจืืœ , roblox israel , ืžืฉื—ืงื™ื ื™ืฉืจืืœื™ื , ืคืฉื•ื˜ ื‘ื•ืื• , ื‘ื•ืื• ืœื”ืจื’ืข , ื›ืกืฃ , ืกื˜ื™ืœ. ื‘ื•ื ืœื”ืชื’ื™ื™ืก, ื‘ื•ืื• ืœื ืฉื•ื, ื‘ื•ืื• ืœื”ืจื’ืข, ื‘ื•ืื• ืœืฆ'ื™ืœ, ื—ื•ืฃ ื™ืฉืจืืœ, ื™ืฉืจืืœ, ืขื‘ืจื™ืช, ื™ืฉืจืืœื™ื, obby, tycoon, ืžืจื›ื– ืจื•ื‘ืœื•ืงืก ื™ืฉืจืืœ , roblox israel, ืคืฉื•ื˜ ื‘ื•ืื•, ื‘ื•ืื• ืœืžื“ื™ื ืช ืจื•ื‘ืœื•ืงืกื™ื”, ื‘ื•ืื™ ืœ, ื‘ื•ืื• ืœืžื•ืขื“ื•ืŸ, ื‘ื•ืื•

Last updated by the developer 9 Aug 2026, 15:35 UTC.

0
playing (measured 12 Aug 2026, 06:21 UTC)
9,728
lifetime visits
63%
liked (41 ๐Ÿ‘ / 24 ๐Ÿ‘Ž)
75
favourites (7.7 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
500 R$
ื‘ื•ืงืกื”
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

ืžืจืชืฃ... ยท secret85 ยท 0.00% win
ืกืงื•ื•ื™ื“ื•ื•ื™ื“ ยท secret80 ยท 0.00% win
ืกื™ื™ืžืช ืืช ื”ืคืจืงื•ืจ ยท progression15 ยท 0.00% win
ื—ื•ื•ื™ืช ืืช ืคืืจืง ื”ื›ื™ืฃ ื‘ืžืœื•ืื• !!! ยท collection8 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

6317 August 2026 โ€” 63 % liked27 August 2026 โ€” 63 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 62โ€“64 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 10:4963no change
17 Aug 2026, 10:4663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.