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[✅] Steal a UGC

[✅] Steal a UGC

A Roblox experience owned by Squid Squad Games.

TycoonENstealing mechanicsUGC collectionleaderboard competition

Steal a UGC is a Roblox experience created on 2025-08-08. It has accumulated 796,279 lifetime visits and 3,606 favorites. The game holds a 95% like percentage. Currently, zero users are playing. No specific genre is assigned. The description highlights mechanics involving cash collection, character stealing, rebirths, and leaderboard climbing.

Description (written by the developer; not a statement by this register)

🎯 Welcome to Steal a UGC! 💵 Try to get as much cash as you can! 🥷 Buy and STEAL characters from other players! 👼 Rebirth and CLAIM a UGC! 🫣 Troll other players by buying troll gears! 🔥 Climb the leaderboard! 💬 Join our community for more games! https://www.roblox.com/communities/35178690/Squid-Squad-Games#!/about 👍 Like & favorite the game for new updates and UGCs! 🏷️ Tags: Free, UGC, Limited, AFK, Wait, Spin, Steal

Last updated by the developer 13 Jul 2026, 22:16 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
796,279
lifetime visits
95%
liked (3,400 👍 / 174 👎)
3,598
favourites (4.5 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Admin
1,499 R$
Infinite Lock
499 R$
x2 Cash
399 R$
Magic Carpet
349 R$
+60s Lock
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steal a UGC! · welcome279,967 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3095no change
14 Aug 2026, 17:2095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.