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Skull Island 99 Days(Beta)

Skull Island 99 Days(Beta)

A Roblox experience owned by Mini Cute Games.

SurvivalENbase-buildingsurvivalsci-fi

Description (written by the developer; not a statement by this register)

Earth has fallen. Build your base on a new planet and fight to survive. Seek powerful allies and stand together in this hostile alien world… or perish in solitude… This game is developed by one person. Please report any bugs you find! If you like the game, join our group and give it a thumbs up. Thank you! 👍🏻👍🏻

Last updated by the developer 7 Aug 2026, 03:16 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
12,042
lifetime visits
57%
liked (44 👍 / 33 👎)
256
favourites (21.3 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome !! · welcome8,576 · 100.0% win
Fist Kill · progression4,192 · 0.00% win
10Level · progression359 · 0.00% win
20Level · progression165 · 0.00% win
Fire Area · progression32 · 0.00% win
60Level · progression31 · 0.00% win
Conquered all the Crystal Towers · progression26 · 0.00% win
80Level · progression21 · 0.00% win
Conquer the Dungeons · progression20 · 0.00% win
Conquered all the Pyramids · progression20 · 0.00% win
100Level · progression19 · 0.00% win
Lone Wolf · progression11 · 0.00% win
250Level · progression4 · 0.00% win
SpeedRun · progression2 · 0.00% win
500Level · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.516 August 2026 — 58 % liked26 August 2026 — 57 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:1757-1
16 Aug 2026, 21:1658first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.