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Pretend to be AI [ARCHIVED - Read Desc.]

Pretend to be AI [ARCHIVED - Read Desc.]

A Roblox experience owned by Pretend To Be AI | Torke Software.

RoleplayENroleplaypuzzlesocial deduction

Pretend to be AI [ARCHIVED - Read Desc.] is a roleplay experience created on 2025-08-08. The game has recorded 3,700,510 lifetime visits and 10,873 favorites. Currently, zero users are playing. The title holds a 60% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

Originally this game was centered around: " Pretend to be AI is a puzzle roleplay game where you can either: - Play as a detective, trying to figure out if the person you’re talking to is an AI. - Play as an impostor, attempting to convince the detective that you are an AI. " However, due to TOS and legal changes requiring the disclosure of all AI interactions, the game is non functional right now. Thanks to everyone who played.

Last updated by the developer 12 Jul 2026, 17:43 UTC.

0
playing (measured 10 Aug 2026, 19:36 UTC)
3,700,510
lifetime visits
60%
liked (5,089 👍 / 3,414 👎)
10,869
favourites (2.9 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

2 Consecutive wins · progression689,700 · 0.00% win
5 Consecutive wins · progression110,695 · 0.00% win
10 Consecutive wins · progression6,549 · 0.00% win
20 Consecutive wins · progression190 · 0.00% win
30 Consecutive wins · progression58 · 0.00% win
100 Consecutive wins · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0460no change
24 Aug 2026, 04:0260no change
14 Aug 2026, 04:0260first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.