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🤖 Steal a Mech

🤖 Steal a Mech

A Roblox experience owned by Brick Hub.

SimulatorENmech warfarePvPupgrade simulator

🤖 Steal a Mech is a simulator experience created on 2025-08-08. The game has accumulated 2,305,656 lifetime visits and 143,638 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience. The title focuses on mech collection and PvP mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

🤖 Steal a Mech One goal: Take their mechs before they take yours. In Steal a Mech, you're not just collecting—you're claiming the ultimate war machines. Assemble a squad of powerful battle mechs, infiltrate rival hangars, and seize their strongest machines! ⚔️ Snatch mechs from other players 💸 Earn credits and upgrade your arsenal 🌀 Rebuild to unlock new zones and rare mechs 🛡️ Fortify your hangar or lose it all 🔥 PvP + Simulator + Tycoon = nonstop mech warfare Do you have what it takes to steal them all?

Last updated by the developer 5 Nov 2025, 09:54 UTC.

0
playing (measured 10 Aug 2026, 19:39 UTC)
2,305,656
lifetime visits
96%
liked (2,159 👍 / 87 👎)
143,643
favourites (62.3 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test 2
10,049 R$
Test 1
10,000 R$
VIP
499 R$
Auto Lock
399 R$
Auto Collect
399 R$
Double Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steal a Mech! · welcome1,131,278 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0896no change
24 Aug 2026, 08:1696no change
14 Aug 2026, 08:1596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.