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Hunter Tower

Hunter Tower

A Roblox experience owned by Actual Studio.

ObbyENobbychasepvp

Description (written by the developer; not a statement by this register)

Hunter Tower ⚔️🏃‍♂️ Players are split into two sides: [👟 ]Runners must climb the obby tower and reach the top to claim the sword, their only chance to fight back. [⚔️]The Hunter must stop all the runners before they beat the towerand get swords. It’s a battle of speed, skill, and survival. Can you outsmart the Hunter and conquer the tower, or will you be caught on the way? W Contributors Thumbnail Designer - @3DKoth Modeler - @ZidamDev

Last updated by the developer 8 Apr 2026, 20:51 UTC.

0
playing (measured 11 Aug 2026, 08:17 UTC)
78,520
lifetime visits
89%
liked (215 👍 / 27 👎)
162
favourites (2.1 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2x Coins
199 R$
Instant Spin [PERMANET]
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome40,959 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked24 October 2026 — 89 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:4989no change
15 Aug 2026, 13:2189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.