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Seishun: School Life Roleplay

Seishun: School Life Roleplay

A Roblox experience owned by HanamiSoft.

RoleplayENschoolroleplayseishun

Seishun: School Life Roleplay is a Roblox experience in the roleplay genre, created on 2025-08-08. The game has accumulated 13,195,883 lifetime visits and 77,232 favorites. Currently, zero users are playing. The title holds an 82% like percentage. Joining the experience triggers a teleport to a new URL.

Description (written by the developer; not a statement by this register)

Game moved to: https://www.roblox.com/games/126631821717419/Seishun-School-Life-Roleplay Joining this game will teleport you.

Last updated by the developer 5 May 2026, 17:29 UTC.

0
playing (measured 10 Aug 2026, 16:46 UTC)
13,195,883
lifetime visits
82%
liked (18,374 👍 / 3,932 👎)
75,746
favourites (5.7 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Accessories
499 R$
Custom Hair & Face
399 R$
Custom Name
299 R$
Double Archetypes
299 R$
Custom Hair Color
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sumimasen! · other1,385,731 · 0.00% win
Springtime of Youth · other972,415 · 0.00% win
Getting Serious · other401,842 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:0882no change
22 Oct 2026, 19:0582no change
12 Oct 2026, 19:0382no change
2 Oct 2026, 19:0082no change
12 Sept 2026, 18:4982no change
2 Sept 2026, 18:4682no change
23 Aug 2026, 18:3582no change
13 Aug 2026, 18:3582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.