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Untitled Leaf  Game 🍃

Untitled Leaf Game 🍃

A Roblox experience owned by Impractical Games!.

SimulatorENIdleIncrementalNature

Description (written by the developer; not a statement by this register)

An Idle Leaf Blowing Game Blow leaves, earn coins and upgrade your tools as you chill or go AFK. Watch your progress grow even while you're away! [How To Play] • Equip Your Tool • Blow Away The Leaves • Buy Upgrades and Bots To Automate! [NOTE]: Game is currently in Alpha, Expect Bugs Premium Bonuses: - 10% Spore Increase 🏷️ Tags: Simulator, Idle, AFK, RNG, Leaf, Blower, Blowing, Sim, Incremental

Last updated by the developer 11 May 2026, 21:48 UTC.

0
playing (measured 10 Aug 2026, 17:52 UTC)
233,573
lifetime visits
90%
liked (1,490 👍 / 172 👎)
8,640
favourites (37.0 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Radius
499 R$
2x Tokens
299 R$
2x Spores
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

T · other142,435 · 0.00% win
I · other142,394 · 0.00% win
W · other142,346 · 0.00% win
L · other142,293 · 0.00% win
O · other138,078 · 0.00% win
B · other138,025 · 0.00% win
The Beginning · welcome22,879 · 0.00% win
Robo Buddy! · other6,524 · 0.00% win
Watch The Clock! · other3,522 · 0.00% win
Bezos · other2,368 · 0.00% win
Born Again! · other1,617 · 0.00% win
Leaf Life! · other39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked24 October 2026 — 90 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:3690no change
15 Aug 2026, 03:0690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.