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Da Slamma (UNCOPYLOCKED)

Da Slamma (UNCOPYLOCKED)

A Roblox experience owned by kolbasu.

Fighting & PvPENprison escapePvP combatteam-based roles

Description (written by the developer; not a statement by this register)

💀This is a difficult game and is reliant on situational player interactions, don't play if you don't like PvP. 📌Since the project failed I release the source to everyone. Vibecode and bad models for everyone! ⭐this game really really doesn't make sense without other players so im sorry if you came from ads and theres nothing to do A maddening prison game with an emphasis on speed and power. Charge up powerful punches, build momentum, and obtain the greatest guns in your quest for more skulls. Activate powerful near-death abilities to turn the tide of battle. *Criminal: Team up to escape the prison at all costs. Move fast and break things, return with powerful guns to help the others break out of jail. *Cop: Use your arsenal to prevent the criminals from breaking out. Swing around with your Hook and stop riots in Da Slamma. *Janitor: Clean up corpses and cause chaos. Fix doors and restock shelves for the police... or make their job harder.

Last updated by the developer 7 Jun 2026, 21:45 UTC.

0
playing (measured 29 Aug 2026, 22:21 UTC)
1,924
lifetime visits
62%
liked (18 👍 / 11 👎)
88
favourites (45.7 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Skulls
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome929 · 100.0% win
Doing Time · other151 · 100.0% win
Met the Owner Award · social92 · 0.00% win
Free at Last · other58 · 0.00% win
Money Spread · other1 · 0.00% win
The Strongest · progression1 · 0.00% win
All Pain, No Gain · collection1 · 0.00% win
Infinite Hatred · progression1 · 0.00% win
Brainrot · progression1 · 0.00% win
Tough Cookie · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.