Da Slamma (UNCOPYLOCKED)
A Roblox experience owned by kolbasu.
Fighting & PvPENprison escapePvP combatteam-based roles
Description (written by the developer; not a statement by this register)
💀This is a difficult game and is reliant on situational player interactions, don't play if you don't like PvP. 📌Since the project failed I release the source to everyone. Vibecode and bad models for everyone! ⭐this game really really doesn't make sense without other players so im sorry if you came from ads and theres nothing to do A maddening prison game with an emphasis on speed and power. Charge up powerful punches, build momentum, and obtain the greatest guns in your quest for more skulls. Activate powerful near-death abilities to turn the tide of battle. *Criminal: Team up to escape the prison at all costs. Move fast and break things, return with powerful guns to help the others break out of jail. *Cop: Use your arsenal to prevent the criminals from breaking out. Swing around with your Hook and stop riots in Da Slamma. *Janitor: Clean up corpses and cause chaos. Fix doors and restock shelves for the police... or make their job harder.
Last updated by the developer 7 Jun 2026, 21:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 29 Aug 2026, 22:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.