⭐ +1 Skill Point Per Second [500K]
A Roblox experience owned by +1 Skill Point Per Second Community.
TycoonENincrementalparkouridle
⭐ +1 Skill Point Per Second [500K] is a tycoon experience created on 2025-08-08. The title has accumulated 558,497 lifetime visits and 1,807 favorites. Current player count is zero. The experience maintains a 90% like percentage. The description indicates gameplay involves upgrading skills, collecting coins, and completing courses.
Description (written by the developer; not a statement by this register)
Start out with 1 Skill Point per second and level up to be the STRONGEST! 💪 How to play: -Click the Upgrade Skills button to increase speed and jump 🏃♂️ -Collect Coins 💰 -Beat Courses 🎖️ -Win Races 🏁 -Become the strongest! 💪 Like and favorite for more updates! ---Return Update!!--- Were Back!! -Fixed Alot of issues. -added more rebirths and AFK functionality -Added Cooldown Timers -New Speed Course -New Spawn Buttons! 500,000 Visits!!🥳 THANK YOU SO MUCH FOR THE SUPPORT! Thanks for playing!!! Im an active Dev, so any feedback i get, i will try and add it!!! Also, here's a note. My goal is to have a respectful player base, so joke around, have fun, but don't make fun of other players please!!! THANKS!
Last updated by the developer 4 Apr 2026, 05:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 20:18 | 90 | no change |
| 14 Aug 2026, 20:17 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.