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⭐ +1 Skill Point Per Second [500K]

⭐ +1 Skill Point Per Second [500K]

A Roblox experience owned by +1 Skill Point Per Second Community.

TycoonENincrementalparkouridle

⭐ +1 Skill Point Per Second [500K] is a tycoon experience created on 2025-08-08. The title has accumulated 558,497 lifetime visits and 1,807 favorites. Current player count is zero. The experience maintains a 90% like percentage. The description indicates gameplay involves upgrading skills, collecting coins, and completing courses.

Description (written by the developer; not a statement by this register)

Start out with 1 Skill Point per second and level up to be the STRONGEST! 💪 How to play: -Click the Upgrade Skills button to increase speed and jump 🏃‍♂️ -Collect Coins 💰 -Beat Courses 🎖️ -Win Races 🏁 -Become the strongest! 💪 Like and favorite for more updates! ---Return Update!!--- Were Back!! -Fixed Alot of issues. -added more rebirths and AFK functionality -Added Cooldown Timers -New Speed Course -New Spawn Buttons! 500,000 Visits!!🥳 THANK YOU SO MUCH FOR THE SUPPORT! Thanks for playing!!! Im an active Dev, so any feedback i get, i will try and add it!!! Also, here's a note. My goal is to have a respectful player base, so joke around, have fun, but don't make fun of other players please!!! THANKS!

Last updated by the developer 4 Apr 2026, 05:11 UTC.

0
playing (measured 10 Aug 2026, 19:47 UTC)
558,497
lifetime visits
90%
liked (4,385 👍 / 472 👎)
1,806
favourites (3.2 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Trail
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

White TOWER!!!!!!!! · progression38,264 · 0.00% win
Purple Tower!!!!! · progression36,959 · 40.0% win
BLACK TOWER!!!! · progression35,318 · 20.0% win
Rainbow Tower · other19,083 · 0.00% win
RAINBOW COIN! · collection9,845 · 0.00% win
Beat the Moon! · progression5,360 · 0.00% win
Black Hole Coin! · collection648 · 0.00% win
Secret Pumpkin? · secret113 · 0.00% win
Pumpkin Hunter · collection32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:1890no change
14 Aug 2026, 20:1790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.