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K-Pop Demon Hunter Trolling Tower

K-Pop Demon Hunter Trolling Tower

A Roblox experience owned by TOWER TOMMY.

ObbyENTower ClimbingTroll/Slap MechanicsK-Pop/Anime IP

K-Pop Demon Hunter Trolling Tower is an obby experience created on 2025-08-08. It has 20,335,587 lifetime visits, 2,787,343 favorites, and a 93% like percentage. Currently, one user is playing. The game features tower climbing mechanics, troll gadgets, and purchasable upgrades.

Description (written by the developer; not a statement by this register)

🎉 Welcome to K-Pop Demon Hunter Trolling Tower! Think you can handle the Trolls, obstacles, and slaps in this tower? How to Play: 🏆 Climb to the top of the Tower to earn Cash, an overpowered Slap Hand, and a Flying Carpet! 😂 Use Troll Gadgets to smack Players and Friends straight into the Void! 🛒 Spend your Cash on upgraded Troll Tools and HD Admin powers! ✅ All your purchased gear and Admin perks are saved! 🎁 Watch for the Lucky Block and Void Slap at the summit to claim EXTRA EXCLUSIVE prizes! 💯 Complete Lobby Towers to unlock an invisibility cloak and the powerful ABILITY Slap! 💻 Play on Desktop, Mobile, or Tablet — all platforms are supported! ✅ Your purchased Tools and Admin privileges save automatically! ✔️ Premium Perks: Enjoy +5 Walkspeed to climb to the top even faster! 🏷️ Tags: K-Pop Demon Hunter, Saja Boys, HUNTRIX, Troll Tower, Slap, Anime, RTHRO, Parkour, Obstacle Course, Rainbow, Easy, Jump, Challenge, Anime, Cart Ride, Naruto, Dragon Ball, Military, Free

Last updated by the developer 3 Aug 2026, 12:46 UTC.

1
playing (measured 10 Aug 2026, 15:23 UTC)
20,335,587
lifetime visits
93%
liked (11,683 👍 / 825 👎)
2,803,620
favourites (137.9 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SUPER OP!] Wave Slap
899 R$
Infinity Slap Hand
399 R$
Infinite Revives
399 R$
Flying Cloud
349 R$
Jetpack
349 R$
Galaxy Slap Hand
329 R$
OP Trolls!
299 R$
FlameSlapHand
249 R$
Invisibility Cloak
199 R$
Electric Slap Hand
199 R$
Toxic Slap Hand
199 R$
Grappling Hook
199 R$
Ultra Coil
119 R$
Slap Hand
99 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,209,732 · 100.0% win
Completed Easy Purple Obby · progression1,757,172 · 37.7% win
Completed Math Door Obby · progression1,430,541 · 14.7% win
Completed Hard Purple Obby · progression642,554 · 11.0% win
First Win! · progression620,785 · 12.9% win
Completed Labubu Tower · progression70,088 · 1.3% win
Completed Food Tower · progression50,157 · 1.5% win
Completed RoTube Tower · progression38,962 · 1.3% win
Completed Squid Tower · progression24,962 · 0.00% win
Completed Brainrot Tower · progression23,171 · 0.00% win
Completed Garden Tower · progression4,913 · 0.00% win
Completed Impossible Tower · progression1,370 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:5393no change
23 Aug 2026, 16:3893no change
13 Aug 2026, 16:3493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.