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Conduvia

Conduvia

A Roblox experience owned by Script Scribes.

Description (written by the developer; not a statement by this register)

*Heavy BETA Access.* You have nothing. What you make of that is up to you. Conduvia is a slow-burn technology game about turning raw materials into working systems. You start with stone, sticks, clay, water, and ore; later, the same chain reaches machines, automation, aerospace, and worlds beyond this first one. Every step tries to respect how the thing actually works. Charcoal takes a clamp kiln and real burn time. Iron needs a bloomery and a hammer. Steam pumps water before it ever turns a wheel. You use the best process available for what you have. Inspired by GregTech: New Horizons, Industrialist, Factorio, Satisfactory. One developer. Expect rough edges; please report bugs in the game's group.

Last updated by the developer 10 Sept 2026, 06:03 UTC.

0
playing (measured 14 Sept 2026, 14:45 UTC)
589
lifetime visits
75%
liked (6 👍 / 2 👎)
8
favourites (13.6 per 1k visits)
8 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome, Operator · welcome16 · 0.00% win
First Sparks · progression5 · 0.00% win
Prospector · progression2 · 0.00% win
Age 4: Water, Wind & Steam · progression1 · 0.00% win
Contractor · progression1 · 14.8% win
Age 3: Iron & Steel · progression1 · 0.00% win
Age 10: The Rocket · progression1 · 0.00% win
Age 1: Stone Camp · progression0 · 0.00% win
Loop Closed · progression0 · 0.00% win
Master Blacksmith · progression0 · 0.00% win
Pyromaniac · other0 · 0.00% win
Age 2: Copper & Bronze · progression0 · 0.00% win
Deep Earth · progression0 · 0.00% win
Age 5: The Electric Shop · progression0 · 0.00% win
Architect · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758680.515 September 2026 — 86 % liked6 October 2026 — 75 % liked15 September 20266 October 2026
2 measurements spanning 21 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 06:0875-11
15 Sept 2026, 11:4586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.