Conduvia
A Roblox experience owned by Script Scribes.
Description (written by the developer; not a statement by this register)
*Heavy BETA Access.* You have nothing. What you make of that is up to you. Conduvia is a slow-burn technology game about turning raw materials into working systems. You start with stone, sticks, clay, water, and ore; later, the same chain reaches machines, automation, aerospace, and worlds beyond this first one. Every step tries to respect how the thing actually works. Charcoal takes a clamp kiln and real burn time. Iron needs a bloomery and a hammer. Steam pumps water before it ever turns a wheel. You use the best process available for what you have. Inspired by GregTech: New Horizons, Industrialist, Factorio, Satisfactory. One developer. Expect rough edges; please report bugs in the game's group.
Last updated by the developer 10 Sept 2026, 06:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Sept 2026, 14:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 6 Oct 2026, 06:08 | 75 | -11 |
| 15 Sept 2026, 11:45 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.