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(KOREA CITY RAILWAY SIMULATOR) : Chungcheongbuk Wide-Range Railway

(KOREA CITY RAILWAY SIMULATOR) : Chungcheongbuk Wide-Range Railway

A Roblox experience owned by 한국철도공사 韓國鐵道公社 | Korea Railroad Corporation.

SimulatorENKorean RailwaysSimulationRoleplay

Description (written by the developer; not a statement by this register)

[RP] Korean Urban Rail Simulator: Chungcheong region metropolitan railway Line KOREA CITY RAIL SYMULATOR : KOREA RAIL COUNTY COUNTY COUNTY WIDE-DISTANCE ELECTRIC RAIL ROLL (The purpose of this game is to help young people and children understand the railway system and experience railroad-related occupations so that they can grasp the railroad skills and orientation of their career. We encourage you to join this group for more variety of services and fun.)

Last updated by the developer 29 Nov 2025, 00:06 UTC.

0
playing (measured 11 Aug 2026, 18:33 UTC)
17,315
lifetime visits
63%
liked (34 👍 / 20 👎)
27
favourites (1.6 per 1k visits)
8 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate
5,000 R$
(💥4인자급!) 게임 공식 관리진 패스
3,999 R$
(💥최고 인기!) 국토부 차관 패스
1,399 R$
(💥최고 인기!) 부사장 패스
799 R$
(💥인기) 대주주 패스
523 R$
small donate.
500 R$
(운행) 선임 철도기관사
350 R$
(💥운행) 역장 패스
300 R$
(💥인기-할인) 철도기관사 패스
250 R$
(💥인기-할인) 철도역무원 패스
200 R$
(👑-할인중) 철도경찰 패스
200 R$
(💥아주 인기) 철도 대학생 패스
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Trail of the line... · secret7 · 0.00% win
This won't be good for you... · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.