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Text To Speech Hangout (FREE VOICECHAT🎙️)

Text To Speech Hangout (FREE VOICECHAT🎙️)

A Roblox experience owned by Scrubby Productions.

Social & hangoutENtext-to-speechsocial hangoutvoice chat

Description (written by the developer; not a statement by this register)

🎤 Talk With Text! 🎤 Type it, hear it, laugh with friends! 😂 Make silly voices and meet awesome people! 🌈 Tags: text to speech, text to speech hangout, tts, hangout, social, friends, fun, vc, voicechat

Last updated by the developer 2 Jan 2026, 02:16 UTC.

0
playing (measured 12 Aug 2026, 03:15 UTC)
3,068
lifetime visits
100%
liked (16 👍 / 0 👎)
174
favourites (56.7 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Moderator
1,999 R$
Boombox
199 R$
Robot Pronunciation
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,067 · 100.0% win
You've met the owner! · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10018 August 2026 — 100 % liked27 September 2026 — 100 % liked7 October 2026 — 100 % liked18 August 20267 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 15:19100no change
27 Sept 2026, 15:19100no change
18 Aug 2026, 09:50100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.