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[ D-REX ⚠️] Jurassic Arena

[ D-REX ⚠️] Jurassic Arena

A Roblox experience owned by Prehistoric Sigmas.

Fighting & PvPENdinosaur battlePvP arenaunlockable characters

Description (written by the developer; not a statement by this register)

🦖 Welcome to Jurassic Arena 🦖 Step into the ultimate prehistoric battleground where you can choose your favorite dinosaur and battle against other players. With multiple dinosaurs to pick from, every match is a new adventure. Win battles to collect victories, and use your hard-earned wins to unlock and buy even more powerful dinosaurs! 🦕Current Dinosaurs: D-rex, Baryonx, T-Rex, Spinosaurus, Indominus-Rex, Indoraptor, Giganotosaurus, Carnotaurus Made by : AraAra_shinso and krittibestv2

Last updated by the developer 23 May 2026, 06:19 UTC.

0
playing (measured 10 Aug 2026, 18:03 UTC)
34,239
lifetime visits
97%
liked (57 👍 / 2 👎)
39
favourites (1.1 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Distortus Rex
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

carnotaurus · other25,442 · 100.0% win
Ceratosaur · collection457 · 0.00% win
D-rex · other339 · 0.00% win
indoraptor · other216 · 0.00% win
spinosaurus · other194 · 0.00% win
indominus rex · other162 · 0.00% win
tyranosaurus rex · other153 · 0.00% win
Scorpios-Rex · other120 · 0.00% win
baryonx · other32 · 0.00% win
giganotosaurus · other15 · 0.00% win
Scorpios · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.516 August 2026 — 96 % liked26 August 2026 — 97 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:5397+1
16 Aug 2026, 02:5396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.