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Loot Across Time ⏳💎

Loot Across Time ⏳💎

A Roblox experience owned by Servants of Allah: Islam Studio.

AdventureENtime travelheistloot collection

Description (written by the developer; not a statement by this register)

Travel between 🦖 prehistoric, ⚔️ medieval, and 🤖 futuristic worlds using your personal ⏳ teleporter to loot 💎 valuable artifacts. Each player has a personal teleporter they can use to: Jump between time eras Escape guards, traps, or enemies Teleport other players — to help or betray them Find rarer artifacts by upgrading the teleporter You can also buy strong fists to fight guards and protect yourself during heists. Collect valuable loot, avoid danger, and outsmart both enemies and teammates. Upgrade your teleporter and gear to unlock new eras and even greater rewards.

Last updated by the developer 4 Apr 2026, 10:54 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
310,050
lifetime visits
54%
liked (439 👍 / 374 👎)
1,555
favourites (5.0 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Bundle
595 R$
2X Money
399 R$
2X Speed
199 R$
Starter Bundle
195 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps Through Time · welcome146,039 · 0.00% win
First Loot · welcome139,841 · 0.00% win
Shiny Find · collection137,693 · 0.00% win
Return to Origin · progression131,777 · 0.00% win
Guard Breaker · other86,238 · 0.00% win
Epic Discovery · other78,657 · 0.00% win
Treasure Seeker · collection71,265 · 0.00% win
Era Explorer · other70,064 · 0.00% win
Strong Fists · other68,579 · 0.00% win
Treasure Hunter · collection65,342 · 0.00% win
Time Companion · other51,089 · 0.00% win
Legendary Find · collection48,879 · 0.00% win
New Upgrades · other28,157 · 0.00% win
Era Traveler · other26,946 · 0.00% win
Mythic Collector · collection13,514 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5415 August 2026 — 54 % liked4 September 2026 — 54 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:0254no change
15 Aug 2026, 00:5054first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.