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Over the Garden Wall (OTGW) 🍂

Over the Garden Wall (OTGW) 🍂

A Roblox experience owned by Fandomic Games.

AdventureENCartoon NetworkAdventureFan Game

Description (written by the developer; not a statement by this register)

Dive into the unknown with us in "Over the Garden Wall"! 🍂 We recommend using graphics quality settings of 6-10 to avoid graphical errors and ensure the best experience 🌧️ 🔸Game - shonishoo 🔸Technical support - PrideCounsel 💫To learn about further news and support the project join the group - https://www.roblox.com/communities/11815897/Fandomic-Games#!/about This project is an unofficial fan game based on "Over the Garden Wall" and is not affiliated with "Cartoon Network" or any other rights holders. The game does not claim to be original, and may be removed at the first request of the rights holder. All rights to the original materials belong to their legal owners.

Last updated by the developer 14 Aug 2026, 15:53 UTC.

0
playing (measured 14 Aug 2026, 21:05 UTC)
2,178
lifetime visits
99%
liked (91 👍 / 1 👎)
112
favourites (51.4 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early access & Sponsor tag
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · welcome1,348 · 100.0% win
Captain! · other234 · 72.7% win
Dirty Home · progression124 · 72.7% win
The Curse of the Bluebird · collection47 · 36.4% win
This cat is too old.. · progression39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9910099.518 August 2026 — 100 % liked28 August 2026 — 100 % liked7 September 2026 — 100 % liked17 September 2026 — 99 % liked28 September 2026 — 99 % liked8 October 2026 — 99 % liked18 October 2026 — 99 % liked18 August 202618 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 02:4599no change
8 Oct 2026, 02:3799no change
28 Sept 2026, 02:3699no change
17 Sept 2026, 20:0499-1
7 Sept 2026, 20:02100no change
28 Aug 2026, 19:45100no change
18 Aug 2026, 19:15100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.