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Over the Garden Wall (OTGW) 🍂

Over the Garden Wall (OTGW) 🍂

A Roblox experience owned by Fandomic Games.

AdventureENCartoon NetworkAdventureFan Game

Description (written by the developer; not a statement by this register)

Dive into the unknown with us in "Over the Garden Wall"! 🍂 We recommend using graphics quality settings of 6-10 to avoid graphical errors and ensure the best experience 🌧️ 🔸Game - shonishoo 🔸Technical support - PrideCounsel 💫To learn about further news and support the project join the group - https://www.roblox.com/communities/11815897/Fandomic-Games#!/about This project is an unofficial fan game based on "Over the Garden Wall" and is not affiliated with "Cartoon Network" or any other rights holders. The game does not claim to be original, and may be removed at the first request of the rights holder. All rights to the original materials belong to their legal owners.

Last updated by the developer 14 Aug 2026, 15:53 UTC.

0
playing (measured 14 Aug 2026, 21:05 UTC)
2,178
lifetime visits
100%
liked (73 👍 / 0 👎)
88
favourites (40.4 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early access & Sponsor tag
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · welcome1,056 · 100.0% win
Captain! · other175 · 80.0% win
Dirty Home · progression93 · 0.00% win
The Curse of the Bluebird · collection36 · 0.00% win
This cat is too old.. · progression29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.