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Fall TNT

Fall TNT

A Roblox experience owned by Ren Studioss.

SurvivalENfalling blockssurvivalparty game

Description (written by the developer; not a statement by this register)

🔥 FUTURE FALLING GAME 🔥 Welcome to the next generation of block survival! Platforms disappear under your feet — stay alive as long as you can while others fall into the void. 🕳️ ⚡ Unique Skills System – Never seen before in any falling-block game! Use special abilities to gain an advantage and prove you’re the ultimate survivor. ✨ Features: • Competitive gameplay with skills interaction • Disappearing platforms inspired by party games • Exclusive Skill mechanics that change the outcome • Competitive rounds with friends & players worldwide • New maps & updates added frequently 🎮 Controls: • 💻 PC: WASD / Arrow Keys to move, Space to Jump, [Skill key soon] • 📱 Mobile: Joystick + Jump button + Skill button ⚠️ Frequent shutdowns may happen for bug fixes & updates. Can you master the blocks, the skills, and claim the victory crown? 🏆🔥

Last updated by the developer 2 Aug 2026, 21:14 UTC.

0
playing (measured 14 Aug 2026, 13:49 UTC)
259
lifetime visits
100%
liked (4 👍 / 0 👎)
4
favourites (15.4 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Slap
400 R$
Speed Coil
65 R$
Gravity Coil
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Group! · social5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.