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👮Dig Out The Prison

👮Dig Out The Prison

A Roblox experience owned by Vcro x Soe.

AdventureENescapeco-opupgrade

👮Dig Out The Prison is an adventure experience created on 2025-08-09. It has recorded 3,255,851 lifetime visits and 316,479 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The description mentions digging, upgrades, and teamwork mechanics.

Description (written by the developer; not a statement by this register)

👮Welcome to Dig Out The Prison! 🪏 Dig a big hole to escape! ⬆️ Upgrade your block-carrying power. 🎨 Upgrade for your shovel! 🏃‍♂️💨 Upgrade your speed. 🤝 Work together as a team! Are you able to escape the prison? 🌟 👍 Join the group + like the game for a bonus in-game! https://www.roblox.com/communities/35706892/Vcro-x-Soe#!/about

Last updated by the developer 21 Jan 2026, 00:07 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
3,255,851
lifetime visits
94%
liked (7,730 👍 / 481 👎)
322,728
favourites (99.1 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:173first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
67 R$
x2 Carry
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 👮Dig Out The Prison · welcome2,111,296 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:1994no change
13 Oct 2026, 05:1994no change
3 Oct 2026, 05:1894no change
23 Sept 2026, 05:1794no change
13 Sept 2026, 05:1694no change
3 Sept 2026, 05:1594no change
24 Aug 2026, 05:0894no change
14 Aug 2026, 05:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.