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T.C | İstanbul Roleplay

T.C | İstanbul Roleplay

A Roblox experience owned by | TC | İstanbul Roleplay.

RoleplayTRcity simulationcareer roleseconomy management

Description (written by the developer; not a statement by this register)

✨ T.C | İstanbul Roleplay ✨ 🏙 Gerçekçi İstanbul Deneyimi! İstanbul’un kalbinde geçen bu Roleplay oyununda kendi hikayeni yaz! 👮‍♂️ Meslekler ve Görevler Polis, doktor, işletmeci ve daha fazlasını deneyimle. Arkadaşlarınla görevler tamamla, şehirde etkileşimde bulun! 💰 Gerçekçi Ekonomi Sistemi Bankacılık işlemleri, alışveriş ve kişisel kazançlar tamamen senin kontrolünde! 🏠 Ev, Araç ve Yaşam Alanı Ev sahibi ol, araç satın al ve yaşam alanını istediğin gibi özelleştir! 🎮 Kendi Maceranı Yarat! Şehirdeki herkesle iletişim kur, arkadaşlarınla oynayabilir ve İstanbul Roleplay dünyasında yerini al!

Last updated by the developer 27 Sept 2025, 14:30 UTC.

0
playing (measured 16 Aug 2026, 06:23 UTC)
686
lifetime visits
100%
liked (9 👍 / 0 👎)
5
favourites (7.3 per 1k visits)
9 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAFYA [İNDİRİM!]
599 R$
[İNDİRİM!] Sınırsız AK-47
599 R$
2X MAAŞ [İNDİRİM!]
399 R$
Super Car [İNDİRİM!]
299 R$
ARABA RADYOSU [İNDİRİM!]
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Istanbul Roleplay'e Hoşgeldin! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.