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[UPD] Steal A BSD

[UPD] Steal A BSD

A Roblox experience owned by Steal A BSD.

SimulatorENBungou Stray DogsCharacter CollectionTycoon/Simulator

Description (written by the developer; not a statement by this register)

Welcome to Steal A BSD! Join 7 other players in a game where you can hire different BSD characters to protect Yokohama and earn money in the process, or steal them from others! Like the game for a free cookie the lovely art was made by basil (@zaehatespee) How to Play: Hire BSD characters Steal characters Make collections of BSD characters Rebirth for multiplyers Buy gears to help you steal or defend your base (Characters will generate money offline!!) - I am not a good programmer/coder in any way, shape or form so there will be glitches and lags - tags: bungou stray dogs, dazai osamu, chuya nakahara, atsushi, ranpo, kunikida, akutagawa, yosano, bsd, brainrot, steal a brainrot, steal a, simulator, tycoon

Last updated by the developer 22 May 2026, 21:52 UTC.

2
playing (measured 11 Aug 2026, 14:45 UTC)
321,423
lifetime visits
97%
liked (1,402 👍 / 49 👎)
4,623
favourites (14.4 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Met Pregzai! · other1,911 · 6.2% win
Met the Creator · welcome793 · 0.00% win
Met a Dev · social162 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:5297no change
15 Aug 2026, 00:3597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.