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Make money Simulator

Make money Simulator

A Roblox experience owned by Play It Studios!.

SimulatorENtycoonclickeridle

Description (written by the developer; not a statement by this register)

This is an simulator game to make money.

Last updated by the developer 31 Dec 2025, 05:55 UTC.

0
playing (measured 12 Aug 2026, 23:34 UTC)
23,884
lifetime visits
63%
liked (60 👍 / 35 👎)
89
favourites (3.7 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1500
1,500 R$
Donation
500 R$
500
500 R$
400
400 R$
2x Money
399 R$
Uniform
200 R$
2x Contract Luck
149 R$
Auto Collect
79 R$
Super Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome17,920 · 0.00% win
Tree Chopper! · other13,149 · 0.00% win
Start of an Empire! · progression8,062 · 0.00% win
Pro Money Maker! · other1,111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6316 August 2026 — 63 % liked5 September 2026 — 63 % liked16 August 20265 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 07:0863no change
16 Aug 2026, 07:0263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.