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[FREE EMOTES] Wait In Line For Emote UGCS!

[FREE EMOTES] Wait In Line For Emote UGCS!

A Roblox experience owned by Fun Drop Studio.

Social & hangoutENemote collectionUGC itemssocial interaction

Description (written by the developer; not a statement by this register)

Welcome To [FREE EMOTES] Wait In Line For Emote UGCS! Remember to Like 💖 and Favorite ⭐ this game to get the available items! GET THE EMOTES WHILE YOU CAN!!🥰 I hope you enjoy your time here! And that you enjoy your UGC! 🎉 Join group to UNLOCK powerful in-game gear for free! 🎉 Why don't I have it? It's because you haven't LIKE or FAVORITE! Otherwise, refresh or wait until it pops up in your inventory!

Last updated by the developer 30 Aug 2025, 18:06 UTC.

0
playing (measured 11 Aug 2026, 20:46 UTC)
1,716
lifetime visits
90%
liked (66 👍 / 7 👎)
142
favourites (82.8 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash!
299 R$
AutoCut
199 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome2,068 · 100.0% win
Reach To The End! · progression1,648 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909592.519 August 2026 — 95 % liked29 August 2026 — 92 % liked8 September 2026 — 91 % liked18 September 2026 — 90 % liked28 September 2026 — 90 % liked8 October 2026 — 90 % liked18 October 2026 — 90 % liked28 October 2026 — 90 % liked19 August 202628 October 2026
8 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 11:1790no change
18 Oct 2026, 10:3890no change
8 Oct 2026, 10:3390no change
28 Sept 2026, 10:1690no change
18 Sept 2026, 03:4790-1
8 Sept 2026, 03:3891-1
29 Aug 2026, 03:0992-3
19 Aug 2026, 02:4695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.