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Better Portrait? 🖼️

Better Portrait? 🖼️

A Roblox experience owned by Osyriss Studios.

MinigamesENart contestvoting mechanicavatar customization

Better Portrait? 🖼️ is a minigame experience created on 2025-08-09. It has accumulated 1,592,170 lifetime visits and 54,093 favorites. The title holds an 89% like percentage. Currently, zero users are playing. The description highlights artistic testing and avatar portrait selection mechanics.

Description (written by the developer; not a statement by this register)

Which portrait looks best? Put your artistic taste to the test and see how your choices stack up! 🎨 2 Players are chosen to draw a portrait of randomly selected avatar! 🖼️ Choose which portrait looks best! ⚔️ Fight for your choice! ⭐ Like the game + Join the group to receive the exclusive "Golden Claws" weapon & a unique chat tag! 🔔 Hit the bell to be notified when an update drops! Tags: Better Art, Better Drawing, Artist, Pick A Drawing, Art, Pick a Side, Quiz, Fight, Sword, Battle, Red vs Blue, Better, Colour, Color

Last updated by the developer 2 Jun 2026, 03:38 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
1,592,170
lifetime visits
89%
liked (2,241 👍 / 274 👎)
54,071
favourites (34.0 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
x2 Gems
299 R$
x2 Artist Chance
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome917,615 · 100.0% win
Win a round! · progression607,435 · 0.00% win
First Blood · other329,222 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked23 October 2026 — 89 % liked2 November 2026 — 89 % liked14 August 20262 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:2389no change
23 Oct 2026, 14:2289no change
23 Sept 2026, 14:1989no change
13 Sept 2026, 14:0689no change
24 Aug 2026, 11:4689no change
14 Aug 2026, 11:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.