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99 Nights in the Tower

99 Nights in the Tower

A Roblox experience owned by the group that make games.

HorrorENhorrorsurvivaltower defense

99 Nights in the Tower is a horror experience created on 2025-08-09. It has 11,079,763 lifetime visits, 14,512 favorites, and an 86% like percentage. Currently, 6 users are playing. The description mentions gamepasses, products, and earning diamonds.

Description (written by the developer; not a statement by this register)

✨Welcome to 99 Nights in the Tower! ✨ GAMEPASSES AND PRODUCTS ARE CHEAPER FOR LIMITED TIME 🎄🎅 [Christmas is here] 🎅🎄 👍 Like the game and join group for strong flashlight ✨ 💎 Earn Diamonds In day cycle, tower completion or trolling people

Last updated by the developer 28 Jun 2026, 21:52 UTC.

6
playing (measured 10 Aug 2026, 15:04 UTC)
11,079,763
lifetime visits
86%
liked (23,609 👍 / 3,899 👎)
15,024
favourites (1.4 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0411first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyperlaser Gun V2 [LIMITED]
2,999 R$
Mod Rank
499 R$
Hyperlaser Gun
499 R$
Rainbow Carpet
299 R$
Alien Class
199 R$
Invisibility Cloak
99 R$
Gravity Coil
39 R$
2x Diamonds
39 R$
2x Wins
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,258,577 · 36.8% win
Day 2 · other2,401,301 · 0.00% win
Day 7 · progression1,299,940 · 16.7% win
You Won!! · progression346,070 · 22.6% win
Day 30 · progression98,364 · 0.80% win
Day 99 · other52,977 · 1.7% win
Day 60 · progression43,956 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked1 November 2026 — 86 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:0386no change
22 Oct 2026, 19:5186no change
12 Oct 2026, 19:4986no change
2 Oct 2026, 19:4786no change
22 Sept 2026, 19:4686no change
12 Sept 2026, 19:4586no change
2 Sept 2026, 19:3886no change
23 Aug 2026, 19:3786no change
13 Aug 2026, 19:3686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.