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[πŸ€ 2X LUCK] Marble Collector RNG

[πŸ€ 2X LUCK] Marble Collector RNG

A Roblox experience owned by Marble Collector.

SimulatorENRNG mechanicsMarble collectingObby challenges

Marble Collector RNG is a simulator experience created on 2025-08-09. It has recorded 539,088 lifetime visits and 1,302 favorites. The game holds an 89% like percentage with 1 player currently active. The title incorporates elements of RNG, collecting, and exploration within its genre classification.

Description (written by the developer; not a statement by this register)

Welcome to Marble Collector RNG πŸŽ‰ πŸ”₯ ROLL. COLLECT. EVOLVE. DOMINATE. πŸ”₯ Explore 6 unique worlds, conquer dozens of levels, and unlock powerful marbles with rare abilities πŸ‘€ 🎱 Roll for Common β†’ Mythic β†’ Divine marbles 🌍 Travel across 6 worlds with new challenges πŸƒ Complete challenging obbies & hidden paths ✨ Discover secret unlocks & rare abilities πŸ€ Stack luck boosts & multipliers 🌟 Upgrade, evolve, and build your ultimate collection πŸ’Ž Can you find the rarest marble? Marble, RNG, Simulator, Obby, Luck, Collecting, Rare, Mythic, Upgrades, Adventure, Exploration, Abilities, Secrets, Progression

Last updated by the developer 18 Jul 2026, 22:55 UTC.

1
playing (measured 17 Aug 2026, 22:15 UTC)
539,088
lifetime visits
89%
liked (1,071 πŸ‘ / 136 πŸ‘Ž)
1,331
favourites (2.5 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 22:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
400 R$
2x Double Roll Speed!
300 R$
2x Double Luck!
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome307,023 Β· 66.7% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8917 August 2026 β€” 89 % liked27 August 2026 β€” 89 % liked6 September 2026 β€” 89 % liked26 September 2026 β€” 89 % liked6 October 2026 β€” 89 % liked17 August 20266 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 22:1889no change
26 Sept 2026, 22:1889no change
6 Sept 2026, 22:1689no change
27 Aug 2026, 22:1589no change
17 Aug 2026, 22:1589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.