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[๐ŸŒ] Steal a Flag

[๐ŸŒ] Steal a Flag

A Roblox experience owned by Remedy Games.

MinigamesENflag stealingrebirth mechanicevent-based

[๐ŸŒ] Steal a Flag is a minigames experience created on 2025-08-09. The game has accumulated 875,827 lifetime visits and holds 2,272 favorites. It maintains a 93% like percentage. Currently, zero players are active in the experience. The description outlines mechanics involving flag stealing, rebirths, and tool purchases across desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

Welcome to Steal a Flag! ๐Ÿ† Like the game and join the group to claim a FREE EPIC FLAG ๐Ÿ‘ GUARANTEED SECRET EVERY 100 LIKES ๐ŸŽƒ Hollow event happens every hour for a chance to get the mutation! How to Play: ๐Ÿค Buy Flags ๐Ÿ‘ฟ Steal flags from other players ๐Ÿ’ฐ Earn cash from your flags ๐ŸŽ‰ Rebirth to boost progress and unlock new Tools ๐ŸŽ Buy tools to mess with other players! ๐Ÿ’ป Supports Desktop, Mobile, and Tablet players

Last updated by the developer 5 Jun 2026, 22:50 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
875,827
lifetime visits
93%
liked (1,754 ๐Ÿ‘ / 130 ๐Ÿ‘Ž)
2,275
favourites (2.6 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

[PERM] Invisibility Cloak
699 R$
[PERM] Blackhole Slap
499 R$
[PERM] Rainbow Carpet
399 R$
VIP
399 R$
Gear Pack
349 R$
x2 Cash
299 R$
[PERM] Coil Combo
199 R$
Auto Collect
199 R$
x2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

G ยท other380,318 ยท 100.0% win
A ยท other380,242 ยท 100.0% win
L ยท other380,130 ยท 100.0% win
F ยท other379,969 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9314 August 2026 โ€” 93 % liked3 September 2026 โ€” 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 92โ€“94 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:4593no change
14 Aug 2026, 16:3693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.