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New UGC Hair Obby [Kpop Demon Hunter]

New UGC Hair Obby [Kpop Demon Hunter]

A Roblox experience owned by Fun Drop Studio.

ObbyENKpopDemon HunterUGC Hair

Description (written by the developer; not a statement by this register)

Welcome To Obby For UGC Hair [Kpop Demon Hunter] There are 50 stages you need to complete! 😊 We greatly appreciate all of your support. Thank you for playing our game! Private Servers are FREE! 🌟 👍 Like & Favorite 💖 the Game 🎉 Join group to UNLOCK powerful in-game gear for free! 🎉 Each hair has 9k Limited Stock!! Why I didn't get the hair? It's because you need to Favorite OR Like the game! Otherwise, refresh or wait until it pops up! [DISCLAIMER!] This game doesn't break any of ROBLOX's Terms of Service rules. Tags: Obby, Parkour, Color, Colourful, Colour,, RTHRO, Course, Long, Easy, Popular, Fun, Funny, Mega, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Cotton Obby, Obstacle Course

Last updated by the developer 6 Jan 2026, 00:09 UTC.

0
playing (measured 11 Aug 2026, 20:46 UTC)
1,319
lifetime visits
60%
liked (9 👍 / 6 👎)
323
favourites (244.9 per 1k visits)
9 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyperlaser Gun
250 R$
Magic Carpet
199 R$
Flying Cloud
149 R$
Sword
99 R$
JetPack
99 R$
Grapple Hook
79 R$
BoomBox
79 R$
Speed Coil
45 R$
Gravity Coil
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,082 · 100.0% win
You've reached to the end! · progression343 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.