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BLOXXED [Discontinued]

BLOXXED [Discontinued]

A Roblox experience owned by UXC.

Fighting & PvPENPvPArena FighterRagdoll

Description (written by the developer; not a statement by this register)

🎮 Welcome to Yet Another Retroslop Game on This Platform! ⚔️ A fast-paced PvP experience that isn't meant to be taken too seriously. Nearly every character is overpowered in their own unique way, making every match chaotic, unpredictable, and fun. 🗡️ Think of it as "Sword Game 2" — a gear-based fighting game with its own special twists and mechanics. 💥 Inspired by classic arena fighters, PHIGHTING!, and plenty of ragdoll chaos. 📅 Updates are released frequently, usually once a week (and sometimes even more often!). 🎯 Features: • Unique and overpowered characters • Fast and chaotic combat • Gear-based gameplay • Regular updates and improvements 👥 Credits: • AgentCat — Scripting & UI • Urban — UI, Character Design & Building • Mirling — Art ⚠️ Bloxxed is discontinued. The game will stay public, but no more updates are planned. Thanks for playing and supporting the project.

Last updated by the developer 4 Aug 2026, 22:09 UTC.

0
playing (measured 13 Aug 2026, 01:32 UTC)
6,638
lifetime visits
83%
liked (73 👍 / 15 👎)
176
favourites (26.5 per 1k visits)
10 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donator
150 R$
Myth Skin Pack
120 R$
April Hacking 2012 Skin Pack
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1K Visits [Visit Milestone I} · other1,711 · 0.00% win
First Spawn · welcome97 · 0.00% win
retribution · other16 · 0.00% win
console key · secret12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.