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[CAVE] [BETA] Fruit Picking Simulator

[CAVE] [BETA] Fruit Picking Simulator

A Roblox experience owned by Moonlight Development.

SimulatorENsimulatorco-opfruit

Description (written by the developer; not a statement by this register)

Pick fruit with your friends! Fruit Picking Simulator gives you a whole new perspective of fruit picking. Pick fruits with friends or maybe challenge them to a duel. If the game shuts down, feel free to rejoin. It just means we pushed a new update. **Information Regarding the Full Release** For those of you that do not already know, we are currently developing a new map and a new worlds/areas system for Fruit Picking Simulator. This will include some changes to the User Interface (UI/GUI) including many bug fixes and new features such as leaderboards and additional new things. Our scheduled release date is sometime this month but it is not confirmed and it may be delayed. We'll keep everyone updated. We will also add as much updates as we can but not always. Thanks, **Moonlight Public Relations**

Last updated by the developer 28 Apr 2019, 01:50 UTC.

0
playing (measured 31 Aug 2026, 10:05 UTC)
38,880
lifetime visits
45%
liked (139 👍 / 167 👎)
686
favourites (17.6 per 1k visits)
22 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 10:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the owner! · social335 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.