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MOUNT BAE

MOUNT BAE

A Roblox experience owned by Newpixel•dev.

ObbyIDmountain climbingjapanese themecheckpoint obby

Description (written by the developer; not a statement by this register)

Selamat datang di MOUNT BAE – Gunung indah bertema Jepang yang menantang! Tingkat kesulitan [HARD] 🌸 Mulai dari Desa Jepang – Nikmati suasana pedesaan yang tenang sebelum memulai perjalanan ekstrem. 🗻 Pendakian Penuh Rintangan – Lewati 15 checkpoint dan berbagai jalur rahasia yang menguji kemampuanmu. ❄️ Puncak Bersalju yang Megah – Capai puncak untuk menambah Summit Count dan tunjukkan bahwa kamu adalah pendaki sejati. 🏆 Jadilah Legenda Gunung BAE – Kumpulkan Summit, dapatkan gelar spesial dan aura untuk summit tertentu, dan buktikan bahwa kamu layak berada di puncak! Nikmati game climbing adventure terbaik di Roblox! Obby seru, carry temanmu ke puncak gunung, dan jadilah legenda pendaki! Siap untuk mendaki? Gunung ini menunggu keberanianmu! Map ini masih memiliki beberapa BUG,jika anda menemukan BUG silahkan di laporkan di DC atau dm dev/admin. #carry #obby #mountain #climb #adventure #friends

Last updated by the developer 31 Jul 2026, 18:16 UTC.

0
playing (measured 15 Aug 2026, 03:02 UTC)
243,868
lifetime visits
26%
liked (422 👍 / 1,197 👎)
423
favourites (1.7 per 1k visits)
10 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MOUNT BAE · other70,946 · 0.00% win
50 SUMMIT · progression0 · 0.00% win
20 SUMMIT · progression0 · 0.00% win
100 SUMMIT · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2615 August 2026 — 26 % liked25 August 2026 — 26 % liked4 September 2026 — 26 % liked14 September 2026 — 26 % liked24 September 2026 — 26 % liked4 October 2026 — 26 % liked14 October 2026 — 26 % liked24 October 2026 — 26 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–27 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:1526no change
14 Oct 2026, 07:1526no change
4 Oct 2026, 07:0826no change
24 Sept 2026, 07:0726no change
14 Sept 2026, 05:0426no change
4 Sept 2026, 05:0126no change
25 Aug 2026, 03:0326no change
15 Aug 2026, 03:0326first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.