[ZOMBIES!] 🚀 ROCKET BATTLE SIMULATOR 🚀
A Roblox experience owned by 🎲Simple Fun Games 🎲.
ShooterENzombie survivalfps combatsimulator
[ZOMBIES!] 🚀 ROCKET BATTLE SIMULATOR 🚀 is a shooter experience created on 2018-09-22. The game records 5,028,537 lifetime visits and 51,354 favorites. Current player count stands at zero. The title maintains a 66% like percentage. It features solo and team combat mechanics using rocket launchers and melee weapons within randomized game modes.
Description (written by the developer; not a statement by this register)
Fight solo or in a team against your opponents with 🚀 Rocket Launchers🚀 ! This action-packed game is a game of true skill! ⚡️ Join Simple Fun Games for chat tag and Grenade Launcher!: https://www.roblox.com/My/Groups.aspx?gid=3555207 📝 Found any bugs? Feedback is appreciated so message me! ⚙️ Update Log ⚙️ ⚫️ MORE Updates to the ZOMBIE GAME MODE! ⚫️ NEW GAME MODE!: You will be given randomized weapons with randomized abilities! Be the first to get 25 KOs AND Kill with the Supreme Ban Hammer! ⚫️ Added knife Melee! 💎Follow the Group: @SimpleFunGamesRblx 💎Follow the Creator: @ConfusenRBLX Make sure to (👍) and (🌟) for updates! 🎯Tags: mobile, games, game, fps, first person shooter, military, guns, gun, xbox, console, shotgun, rocket, grenade launcher, RPG, simulator, epic, sniper, fight, fighting, teams, team, deathmatch, war, combat, assault, battle, warfare, attack, strike, pistol, handgun, tablet,
Last updated by the developer 2 Aug 2021, 20:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.