Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[BRAINROTS 🧠] Grow a Poop 💩

[BRAINROTS 🧠] Grow a Poop 💩

A Roblox experience owned by Kadirdein Studios.

TycoonENfarm simulationabsurdist humoridle mechanics

Description (written by the developer; not a statement by this register)

💩 Welcome to Grow a Poop! 💩 Are you ready to grow your very own poop farm? Buy poop seeds from the shop when they restock, plant them, wait for them to grow and collect the profits (and maybe the smell)! Show off your legendary poops to friends, and have a laugh! [How To Grow] • Equip the poop seed you want to plant! • Click in your farm on the brown plots to plant! • After it’s fully grown, it’s time to harvest the masterpiece! Remember, your poop literally grows while you are offline⭐

Last updated by the developer 21 Aug 2026, 21:45 UTC.

0
playing (measured 27 Aug 2026, 19:01 UTC)
10,446
lifetime visits
94%
liked (68 👍 / 4 👎)
41
favourites (3.9 per 1k visits)
10 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 19:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack [OP]
37 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

P · other7,231 · 0.00% win
O · other7,227 · 0.00% win
P · other7,226 · 0.00% win
O · other7,225 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9427 August 2026 — 94 % liked6 October 2026 — 94 % liked27 August 20266 October 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 19:0494no change
27 Aug 2026, 19:0294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.