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PICK A GAME!!

PICK A GAME!!

A Roblox experience owned by Crazywork_studios.

Social & hangoutENsocial deductionparty gamepolls

Description (written by the developer; not a statement by this register)

Description: Choose a Game is a simple but fun pick-a-side experience where your decisions matter. Each round, players are given a question or scenario — like “Cats or Dogs?” or “Rich or Famous?” — and must quickly choose a side by stepping onto one of the platforms. Once time runs out, you’ll see how many players agreed with you… or didn’t. Sometimes the goal is to be on the popular side, and other times it’s more fun to stand alone and see if your opinion is rare. Compete with friends, discover surprising choices, and see how your decisions compare to everyone else in the server. Every round brings a new question, so you’ll never know what you’ll have to choose next.

Last updated by the developer 10 Aug 2026, 17:27 UTC.

0
playing (measured 13 Aug 2026, 03:47 UTC)
3,658
lifetime visits
72%
liked (23 👍 / 9 👎)
20
favourites (5.5 per 1k visits)
10 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

500 Cash
1,000 R$
10000 Cash
999 R$
7500 Cash
749 R$
Azure Sword
500 R$
5000 cash
499 R$
2500 Cash
249 R$
VIP
130 R$
Magic carpet
100 R$
1000 Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome116 · 0.00% win
U found the world builder! · secret32 · 0.00% win
You found the scripter! · secret8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.