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[🤩UPD] Smack NOOBS!

[🤩UPD] Smack NOOBS!

A Roblox experience owned by Corner Piece.

Clicker & idleENclickeridlecombat

Description (written by the developer; not a statement by this register)

[🔥] Welcome to SMACK NOOBS! [🤩] How 2 Play: -Walk to the conveyor to purchase (or steal 😈) a noob! -Go to your plot and SMACK the noob. -Keep on smacking the noob to get money -Use the money to get better damage and/or noobs with special abilities! Some other few things 💪: -You get offline cash so join back soon! -Free rewards and playtime rewards every day! Please like and favorite the game too, it helps a lot⭐

Last updated by the developer 9 Aug 2026, 14:45 UTC.

0
playing (measured 11 Aug 2026, 11:08 UTC)
85,523
lifetime visits
82%
liked (172 👍 / 37 👎)
3,838
favourites (44.9 per 1k visits)
10 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash! 🤩
99 R$
Double XP🤑
49 R$
Double Luck!🔥
49 R$
Slap Tool!
39 R$
Rainbow Carpet!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to SMACK NOOBS 🤩 · welcome62,952 · 0.00% win
So it begins... · welcome47,009 · 0.00% win
Fruity! 🍓 · other19,540 · 0.00% win
Feelin' good! · other4,548 · 0.00% win
Who doesn't like tnt? · other2,002 · 0.00% win
From a galaxy far far away... · other1,484 · 0.00% win
Diamonds don't make blue fire.. · other489 · 0.00% win
Who's the king? · other78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.