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[Boss/Hardening] Blox No Hero 2

[Boss/Hardening] Blox No Hero 2

A Roblox experience owned by Blox no Hero Academia 2.

Fighting & PvPENanimesuperherocombat

[Boss/Hardening] Blox No Hero 2 is a fighting-pvp experience created on 2018-09-23. The game currently has 0 players online. It has accumulated 1,029,346 lifetime visits and 14,796 favorites. The title holds a 72% like percentage. The description indicates the game is in beta status and serves as a continuation of Blox No Hero.

Description (written by the developer; not a statement by this register)

Status: Beta [UPDATE LOG] -All for one has been reworked -Preparation update for upcoming content [INFO] Continuation of Blox No Hero! This game takes place in the world of Blox, a world inhabited by people born with special powers known as quirks! Will you help protect the world with the heroes, or will you destroy it with the villains! {Community} https://www.roblox.com/My/Groups.aspx?gid=4441779 Controls: - Left Click: Punch - T: Exercise - M: Menu - Z-V: Quirk Moves

Last updated by the developer 15 Apr 2026, 16:50 UTC.

0
playing (measured 11 Aug 2026, 01:33 UTC)
1,029,346
lifetime visits
72%
liked (5,894 👍 / 2,275 👎)
14,794
favourites (14.4 per 1k visits)
23 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Group Load
35,000 R$
25x Quirk Chance
5,000 R$
5x Experience
1,500 R$
10x Rare Quirk Chance
1,000 R$
Train Pass
1,000 R$
2x Money
750 R$
Premium Gym Membership
750 R$
2x Fame
300 R$
2x Experience
250 R$
2x Rare Quirk Chance
200 R$
Wear your own clothes
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other352,906 · 100.0% win
Beta Level 5k! · progression63 · 0.00% win
Beta Level 10k · progression50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:2172no change
14 Aug 2026, 15:2072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.