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A BARBERSHOP HAIRCUT THAT COSTS A QUARTER OBBY

A BARBERSHOP HAIRCUT THAT COSTS A QUARTER OBBY

A Roblox experience owned by tek TUFF obbies.

ObbyENmemebarbershopobby

A BARBERSHOP HAIRCUT THAT COSTS A QUARTER OBBY is an obby experience created on 2025-08-10. The game records 6,357,451 lifetime visits and 32,450 favorites. Currently, zero users are playing. The experience holds a 68% like percentage. The description highlights challenges involving barber chairs and flying scissors within the genre.

Description (written by the developer; not a statement by this register)

Welcome to the A BARBERSHOP HAIRCUT THAT COSTS A QUARTER OBBY! 💈✂️ Think you can survive the wildest haircut experience ever... for just 25 cents? Jump, dodge, and weave through crazy barber chairs, flying scissors, and slippery shampoo floors in this hilarious obby inspired by the classic "barbershop haircut that costs a quarter" meme! Can you make it to the end without losing your style (or your coins)? Only a quarter for the freshest cut, but beware, this haircut's got some serious challenges!

Last updated by the developer 5 Jun 2026, 21:18 UTC.

0
playing (measured 12 Aug 2026, 08:36 UTC)
6,357,451
lifetime visits
68%
liked (34,252 👍 / 16,293 👎)
32,391
favourites (5.1 per 1k visits)
10 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet [99.9% OFF]
99 R$
Sword [99.9% OFF]
79 R$
Slap Glove [99.9% OFF]
49 R$
Gravity Coil [99.9% OFF]
19 R$
Speed Coil [99.9% OFF]
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO ABHTCAQO · welcome3,877,484 · 97.6% win
WINNER WINNER CHICKEN DINNER · progression835,019 · 24.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3568no change
23 Aug 2026, 23:3468no change
13 Aug 2026, 23:3368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.