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ISAAC DESULME OBBY [BOSS FIGHT+CUTSCENES REWORK]

ISAAC DESULME OBBY [BOSS FIGHT+CUTSCENES REWORK]

A Roblox experience owned by SkidClub.

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Description (written by the developer; not a statement by this register)

- REWORK DES CINEMATIQUES ET DU BOSS! cutscenes: -Début -Fin Boss: Nouvelles animations, attaques (FAISABLE EN SOLO) - Isaac t'as accusé à tort en prétendant que tu lui as volé son edition limité de gta 6... Il s'est méme un peu trop énervé et commence à t'attaquer... - BOSS FIGHT ! - Pour faire ce boss fight tu as besoin du "Badge secret" que tu peux avori en cliquant sur tout les boutons rouge autour de la map (5 au total) - EMOTES (avec une emote exclusive pour ceux qui arrivent à avoir le badge secret) - MUSIQUES (credits : selavyn et BOKSED 🔥) -------------------------------------------------------------- - PROCHAINE UPDATE : -Option Speedrun

Last updated by the developer 19 Aug 2026, 09:13 UTC.

0
playing (measured 20 Aug 2026, 15:01 UTC)
708
lifetime visits
86%
liked (25 👍 / 4 👎)
14
favourites (19.8 per 1k visits)
10 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

T'as rejoint · welcome287 · 0.00% win
T'as terminé le jeu · progression102 · 0.00% win
DESULME MASTER · other55 · 0.00% win
secret badge · secret31 · 0.00% win
MEMBRE DE LA TEAM DESULME · other30 · 0.00% win
BossHunter · progression10 · 0.00% win
DiscoParty · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.