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steal a brainrot tower

steal a brainrot tower

A Roblox experience owned by Grow a Tower.

ObbyENtower climbbrainrot memecoin collection

Steal a Brainrot Tower is an obby experience created on 2025-08-11. The game has accumulated 10,138,516 lifetime visits and 4,351 favorites. It maintains an 83% like percentage. Currently, zero users are playing the experience. The description indicates gameplay involves climbing a tower, collecting coins, and purchasing items from a shop to achieve top rankings.

Description (written by the developer; not a statement by this register)

Climb the tower, collect coins, buy items from the shop, and keep collecting coins to become a top ranker! This game was inspired by Steal a Brainrot

Last updated by the developer 21 Apr 2026, 09:32 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
10,138,516
lifetime visits
83%
liked (5,416 👍 / 1,121 👎)
4,351
favourites (0.4 per 1k visits)
11 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
2,999 R$
Fly Carpet
799 R$
los combination Slap
549 R$
Sparkle Slap
549 R$
cannelloni dragoni Slap
499 R$
Fire Slap
399 R$
los lavaca Slap
399 R$
tralalero tralala Slap
349 R$
orcalero orcala Slap
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,849,750 · 0.00% win
tung tung tung sahur · other446,809 · 0.00% win
You Won! · progression171,439 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:1883no change
13 Aug 2026, 20:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

stealabrainrot.fandom.com326 active editors · 174,616 edits
1,460 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.