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Tower But Its A Staircase!

Tower But Its A Staircase!

A Roblox experience owned by ObbyGuy's Low Quality Games.

ObbyENstaircase obstacle courserage gamevertical platformer

Description (written by the developer; not a statement by this register)

Tower inspired off of the Eternal Towers of Hell ever wanted to push people down a staircase? Well now you can with the slap hand! Tags: tower, staircase, obby, parkour, climb, challenge, towergame, stairs, fun, adventure, roblox, difficulty, ragegame, platformer, heights, jumping, lobby, checkpoint, speedrun, timed, escape, vertical, towerescape, climbstairs, jumpchallenge, levels, stages, fall, skillgame, towerobby, realisticstairs, towerclimb, robloxstairs, uniqueobby, stairchallenge, toweradventure, blocky, heightchallenge, stairparkour, staircasegame, endlessstairs, noreset, robloxparkour, rage, skilltest, obstaclecourse, talltower, verticalobby, climbchallenge, stairmaster, trickyjumps, hardobby

Last updated by the developer 12 Aug 2025, 03:20 UTC.

0
playing (measured 18 Aug 2026, 17:33 UTC)
6,287
lifetime visits
50%
liked (7 👍 / 7 👎)
8
favourites (1.3 per 1k visits)
11 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HACKER SLAP HAND
699 R$
Magic Carpet
699 R$
OP SLAP HAND
399 R$
Slap Hand
199 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thx for joining · welcome4,782 · 0.00% win
GG! · progression97 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.