Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Teto Outbreak

Teto Outbreak

A Roblox experience owned by Itzcamcam06.

HorrorENVocaloidHorrorSurvival

Description (written by the developer; not a statement by this register)

I made this game bc I was bored also cuz my friends are obsessed with Teto/Vocaloid Characters 😭 💻/🎮 Controls: Crouch - C / B Flashlight - F / Y Interact - E / Y Sprint - W (double press) / L3 Lock - Shift / DPadDown This game is playable on Mobile📱 and Console 🎮 devices 👍Leave a like and add this game to your favorites for more updates,

Last updated by the developer 10 Aug 2026, 13:09 UTC.

1
playing (measured 10 Aug 2026, 19:38 UTC)
204,975
lifetime visits
84%
liked (1,449 👍 / 268 👎)
7,490
favourites (36.5 per 1k visits)
11 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3822first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Manager Pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome100,918 · 100.0% win
Power Outage · other35,890 · 1.5% win
Caught · other25,348 · 0.00% win
1 Day of recovery · other24,557 · 10.7% win
7 Days of recovery · other8,204 · 0.00% win
Survived a Teto-Nuclear Explosion · other8,056 · 10.7% win
Played the DEMO · welcome7,987 · 0.00% win
14 Days of recovery · progression2,901 · 0.00% win
Oxygen Depletion · other2,491 · 6.1% win
Met The Owner · social1,561 · 0.00% win
21 Days of recovery · progression1,221 · 0.00% win
Met The Director · other486 · 0.00% win
30 Days of recovery · progression320 · 0.00% win
Completed a shift · other74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:3284no change
15 Aug 2026, 04:3184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.