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Teto Outbreak

Teto Outbreak

A Roblox experience owned by Itzcamcam06.

HorrorENVocaloidHorrorSurvival

Description (written by the developer; not a statement by this register)

I made this game bc I was bored also cuz my friends are obsessed with Teto/Vocaloid Characters 😭 💻/🎮 Controls: Crouch - C / B Flashlight - F / Y Interact - E / Y Sprint - W (double press) / L3 Lock - Shift / DPadDown This game is playable on Mobile📱 and Console 🎮 devices 👍Leave a like and add this game to your favorites for more updates,

Last updated by the developer 10 Aug 2026, 13:09 UTC.

1
playing (measured 10 Aug 2026, 19:38 UTC)
204,975
lifetime visits
84%
liked (1,494 👍 / 275 👎)
7,600
favourites (37.1 per 1k visits)
11 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3822first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Manager Pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome105,162 · 100.0% win
Power Outage · other35,928 · 1.9% win
Caught · other25,363 · 3.7% win
1 Day of recovery · other24,879 · 25.9% win
Survived a Teto-Nuclear Explosion · other8,321 · 1.9% win
7 Days of recovery · other8,275 · 5.6% win
Played the DEMO · welcome7,987 · 0.00% win
14 Days of recovery · progression2,929 · 0.00% win
Oxygen Depletion · other2,695 · 0.00% win
Met The Owner · social1,589 · 38.9% win
21 Days of recovery · progression1,221 · 0.00% win
Met The Director · other532 · 44.4% win
30 Days of recovery · progression320 · 0.00% win
Completed a shift · other74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked4 September 2026 — 84 % liked14 September 2026 — 84 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:4784no change
14 Oct 2026, 08:4684no change
4 Oct 2026, 08:4584no change
24 Sept 2026, 08:3884no change
14 Sept 2026, 06:2184no change
4 Sept 2026, 06:2084no change
25 Aug 2026, 04:3284no change
15 Aug 2026, 04:3184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.