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Gunung Tamu [UPDATE!]

Gunung Tamu [UPDATE!]

A Roblox experience owned by Aetherwild Studios.

AdventureIDmountain climbingexplorationroleplay

Description (written by the developer; not a statement by this register)

Note: If you reach the summit your checkpoint will automatically reset to 0 and you will earn Summit Difficulty: Hard selamat datang di gunung tamu, ekspedisi gunung yang mempertemukan tantangan dan pendakian ✨VIP Perks✨ - VIP Chat Tag , VIP Backpack , VIP Cmds , VIP Rainbow Name and more! Ikuti petualangan gunung epik yang tiada duanya! 🏔️ Daki, jelajahi, dan ungkap misteri yang tersembunyi di balik puncak-puncak Gunung Tamu yang menjulang tinggi. ✨ Fitur: • 🧗 Taklukkan jalur menantang dan uji kemampuanmu • 🌲 Jelajahi pemandangan alam yang menakjubkan • 🏞️ Temukan jalur, gua, dan rahasia tersembunyi • 👥 Nongkrong, bermain peran, atau berpetualang bersama teman-teman • 🎒 Kumpulkan harta karun dan hadiah saat menaklukkan gunung Baik Anda di sini untuk bersantai di alam, menjelajah bersama teman, atau mendaki puncak, Gunung Tamu Please like the game it helps alot <33 Join the group for x2 Summit reward: https://www.roblox.com/communities/35760742/Aetherwild-Studios#!/about

Last updated by the developer 1 Jan 2026, 21:55 UTC.

0
playing (measured 11 Aug 2026, 10:49 UTC)
209,448
lifetime visits
67%
liked (377 👍 / 183 👎)
16,992
favourites (81.1 per 1k visits)
11 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starfall Wings
2,000 R$
VIP
150 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome98,164 · 100.0% win
Reach the Summit · progression19,677 · 100.0% win
Meet the Owner2,107 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6715 August 2026 — 67 % liked4 September 2026 — 67 % liked14 September 2026 — 67 % liked24 October 2026 — 67 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:3567no change
14 Sept 2026, 06:1667no change
4 Sept 2026, 06:0867no change
15 Aug 2026, 04:0467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.